When an item gets damaged you won't have the ability to equip it, but it is going to remain in your inventory, taking up space until you scrap or sell it. On a more interesting note, there is every chance you will have two of the same weapons, yet if you switch between them you might discover that you will deteriorate quicker than another Fallout 76 Items, again including another piece of survival realism into the game.Power Armour is conveniently found near Power Armour Stations. You may even place it into your inventory. SPECIAL stats have existed in Fallout games and Fallout 76 isn't any exception. You are able to allocate points into one of the SPECIAL stats, as well as choosing a Perk Card upon levelling up. There a new kind of card per rank and you don't need to choose a card from the stat you increased. So, in the event that you increased your Perception SPECIAL, you are not locked into picking a Perception-based card.You begin with one point in each and raise a single stat by one until you hit 15. The level cap is 50, so spend your points. If you have three or more things in Charisma, you are able to share Perk Cards with your group and could swap them around at any time. Most kinds of cards could be combined to make a much better variant, except for Lockpicking and Pairing. But they work a little differently; Bobbleheads are consumable and offer you an increase for a brief time period. They are not permanent stat boosts. Here is where to find a lot of bobbleheads for you started. The identical lock mechanic from Fallout 4 and Skyrim is found in Fallout 76, as well as a similar method for hacking terminals. In addition to bobby pins wieghing more in Fallout 76, they are also much harder to find. Pairing Perk Cards and lockpicking work differently in the Remaining cards from Fallout 76. Each ability has three cars rated between three and one. You can not unite two Rank 3 cards to produce a better version of the card Buy fallout 76 weapons. The only way to improve these skills is to find all 3 cards and have them outfitted in precisely the same time.Once you have reached level five, there is a possibility you'll start to contract diseases from water and food and you will possibly start to mutate. Diseases are only removed with cures or simply by letting it run its course, and it is a threat all its own.