The story is a lot more direct in PSO2 than what PSO provided though, for better or pso2 sales worse. I have some difficulties with the implementation (mainly dealing with subpalletes as a controller-user, and also the camera being hot garbage), but it's generally enjoyable and many men and women tend to favor it. The combat is an development of PSU's in how Photon Arts can be utilized while it maintains the Just-Attacks from PSO so it will still feel attached. Weapon specials are normally quite irrelevant now though, but a couple of firearms have potentials that try to give a similar flavour. Essentially, if you enjoyed how slow and deliberate that the combat in PSO felt, you're gonna have a poor moment. You'll probably find it much more fun. While PSO would give you an instance of an incident and allow you to run through the entire thing in a linear fashion, PSO2 relies on individual assignments. You then return to the camp-ship/lobby, complete that, start a mission and kick off another one. So the end result is matters have a tendency to feel a whole lot more generic and samey within my eyes. but YMMV. The assignments you'll likely spend the majority of your time on tend to be a"Run in circles and slaughter everything" kind of affair or large boss-fights. It's actually the combat being so fluid that makes them vary from tolerable to enjoyable. There is more I could talk, but I think this gives you an overall idea. Should you take Phantasy Star Online 2 on its own merits, it is fun. I feel it's no substitute for your original PSO. And if you would like the gold-standard in waifu simulators, you've got your game. I would have killed for a PSO1/blue burst movie (or, hell, actually PSU), but the people who enjoy Phantasy Star Online 2 will be able to play with it without localization difficulties or needing to face the katakana captcha boss. Among my favorite things is the way that every single weapon type differs. My personality of selection was that I think the robot hunter that had a high accuracy in order that they could viably use guns alongside melee. Having something like 6 usable weapons felt amazing. Meanwhile PSO2 you jumped right into a mission with nothing and one weapon ever felt like an update. Phantasy Star Online 2 is rather fun, but it may be a standalone IP. I have many fond memories of enjoying PSO Episode I & II with my brother. At some point we played with just about every single day after school and raked down the street in among our neighbors. They soon picked up their very own copy, and after weeks of looking for rare weapons, they came home one day and discovered that their younger sibling inadvertently spilled their memory card. They moved soon after that and we have lost touch since. Wherever they are, I expect they're just as eager for buy meseta pso2 PSO2 as we're.